1. Conversation with NPCs in village.
Function: To explain current situation to the player and initiate tutorial quests.
Function: To explain current situation to the player and initiate tutorial quests.
2. Conversation with mother.
Function: To give player first story quest and lead player into the baby's room.
Function: To give player first story quest and lead player into the baby's room.
3. Conversation with tormented mother.
Function: To assert the tormented mother as the main villain of the player.
Function: To assert the tormented mother as the main villain of the player.
4. Conversation with optional spirit villagers.
Function: To explain the player's current situation and to aid player in collecting experience and items.
Function: To explain the player's current situation and to aid player in collecting experience and items.
5. Conversation with main quest-giver spirit.
Function: To move the plot forward and give the player a story quest.
Function: To move the plot forward and give the player a story quest.
6. Conversation with little boy.
Function: To move the plot forward and give the player another story quest and access to the wolf.
Function: To move the plot forward and give the player another story quest and access to the wolf.
7. Conversation with fisherman.
Function: To give the player a story quest which allows them to travel to the center of the lake.
Function: To give the player a story quest which allows them to travel to the center of the lake.
8. Conversation with mid-boss.
Function: To alert player to the iminent threat.
Function: To alert player to the iminent threat.
9. Conversation with tormented mother (before fight)
Function: To alert player to the iminent threat.
Function: To alert player to the iminent threat.
10. Conversation with tormented mother (after fight)
Function: To sum up plot and explain key points to player.
Other conversations with NPCs.
Function: To explain features of plot, give player access to items and to flesh out the experience.
Function: To sum up plot and explain key points to player.
Other conversations with NPCs.
Function: To explain features of plot, give player access to items and to flesh out the experience.
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