We have a mod file?

Posted by Posted by Team Rocket On 12:41 PM

This is news to me.

I was under the impression that we were all just working on our individual areas and throwing to into the same folder at the end for submission. So, Pavel, if you want the mod file so you try area transitions and shit, you'll likely just have to do it with two blank maps.



Also; things I have to do because writing it down will ensure I do it.

1. Create the forest level (having trouble getting it to display as nighttime in game, even with ALWAYS NIGHT in area properties ticked, would be awesome if someone could try it out with one of their levels. Maybe it's my PC for some stupid reason).
2. Create a running sheet (is that the term) of exactly what the player needs to do. Step by step walkthrough, which will allows us to see where items, enemies and NPCs need to be placed, which can quickly be added before Friday.


Also, does anyone use comments on this blog? I wasn't able to find a layout that displayed the number of comments on the main page, so I get the feeling no one really checks them (as you'd have to check every fucking post). So, much easier just to do what I did, and do a new post. Actually, that gives me an idea.

- Ian

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