Stuff.

Posted by Posted by Team Rocket On 2:16 AM

So far, I've worked out how to do basic area transitions, and how to add quests and journal updates. So we're a little closer to getting to the end of this. Plus, I've done about 15 or so basic scripts (everything seems to need a fucking script).

I refuse to do conversations. But I'll happily script/link them up to triggers, etc. Someone has to quickly show me how they do conversations tomorrow.

Also, I tried out your baby rooms Shaun, and they freeze on execution for me. :| Pretty lame too, because I think I have the basic outline of the stabbing baby (which is a rock) done. Hopefully it's just my shit laptop. We'll see tomorrow.

So basically, I think the designers and digital artists should be in charge of:

  1. conversations
  2. area transition pictures (printscreens, really)
  3. fixing up the areas (placing NPCs and shit)
  4. cutscenes! <--- this is major one (perhaps we can avoid them all together if we have enough conversations.
Programmers will take care of:
    1. Implementing the quests
    2. Scripting all the shit that needs to be scripted.  Obviously.
    3. Area transitions (they take about 3 minutes each).
    4. Anything left over (such as fixing up our own areas). Enemy spawning. 


Anyway, see you guys tomorrow for some fun hours of working.

- Ian

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